Level Layout and Pause Menu
Abstemius » Devlog
We have successfully completed the layout for our levels. This means that we have crafted a path that will guide the player to several objectives. We also worked on the AI of our enemies which can chase, damage the player and eventually kill him after a certain amount of damage is dealt. Once the player dies, the level restarts. Finally, we finished our pause menu that allows you to quit the game, restart it and resume it.
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Abstemius
Drink your guilt
Status | Released |
Publisher | |
Author | Benjamin Pliego |
Genre | Shooter |
Tags | First-Person, Indie, Narrative, psychedelic, Psychological Horror, Singleplayer, Speedrun, storygame |
Languages | English |
More posts
- Finished ProjectApr 28, 2023
- QA TestingApr 28, 2023
- UI / UXApr 28, 2023
- Level DesignApr 28, 2023
- CutscenesApr 28, 2023
- Story and DialoguesApr 28, 2023
- Game Mechanics (Drinking and Blackout)Apr 28, 2023
- Advanced PrototypeSep 19, 2022
- Update of the projectJan 11, 2022
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