Cutscenes
Abstemius » Devlog
Today we finished working on the cutscenes, it was a difficult task but we were able to use the cinemachine tools to create a camera system that switches by entering certain triggers, once the cutscenes end, the cameras and the properties they contain are destroyed to optimize performance.
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Abstemius
Drink your guilt
Status | Released |
Publisher | |
Author | Benjamin Pliego |
Genre | Shooter |
Tags | First-Person, Indie, Narrative, psychedelic, Psychological Horror, Singleplayer, Speedrun, storygame |
Languages | English |
More posts
- Finished ProjectApr 28, 2023
- QA TestingApr 28, 2023
- UI / UXApr 28, 2023
- Level DesignApr 28, 2023
- Story and DialoguesApr 28, 2023
- Game Mechanics (Drinking and Blackout)Apr 28, 2023
- Level Layout and Pause MenuApr 28, 2023
- Advanced PrototypeSep 19, 2022
- Update of the projectJan 11, 2022
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