Story and Dialogues
Abstemius » Devlog
We are now adapting our original script to the videogame by crafting decision-making trees on the player and the NPCs of our experience. The biggest challenge is to merge them all together into a cohesive story that many players will comprehend without having to use all the conversations available. Another challenge will be the changing nature of the story based on the amount of alcohol that the player drinks.
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Abstemius
Drink your guilt
Status | Released |
Publisher | |
Author | Benjamin Pliego |
Genre | Shooter |
Tags | First-Person, Indie, Narrative, psychedelic, Psychological Horror, Singleplayer, Speedrun, storygame |
Languages | English |
More posts
- Finished ProjectApr 28, 2023
- QA TestingApr 28, 2023
- UI / UXApr 28, 2023
- Level DesignApr 28, 2023
- CutscenesApr 28, 2023
- Game Mechanics (Drinking and Blackout)Apr 28, 2023
- Level Layout and Pause MenuApr 28, 2023
- Advanced PrototypeSep 19, 2022
- Update of the projectJan 11, 2022
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