Level Design
Abstemius » Devlog
Once our mechanics, level layouts and our story were in place we decided to experiment by adding smaller assets such as signs and landmarks to guide our players to specific sections of our levels to make the navigation easier to unexperienced players. This also worked as a way to decorate our world and make it more vivid by the addition of contextual narrative that allowed us to tell our story without the need of text.
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Abstemius
Drink your guilt
Status | Released |
Publisher | |
Author | Benjamin Pliego |
Genre | Shooter |
Tags | First-Person, Indie, Narrative, psychedelic, Psychological Horror, Singleplayer, Speedrun, storygame |
Languages | English |
More posts
- Finished ProjectApr 28, 2023
- QA TestingApr 28, 2023
- UI / UXApr 28, 2023
- CutscenesApr 28, 2023
- Story and DialoguesApr 28, 2023
- Game Mechanics (Drinking and Blackout)Apr 28, 2023
- Level Layout and Pause MenuApr 28, 2023
- Advanced PrototypeSep 19, 2022
- Update of the projectJan 11, 2022
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