Game Mechanics (Drinking and Blackout)
Abstemius » Devlog
We have finished working on our core game mechanics such as the player movement, the ability to shoot, jumping, looking around and our newer ones which would be drinking (allows you to change the dialogues of the NPCs based on how much you have consumed) and blackout (allows you to skip levels by drinking absurd quantities of alcohol).
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Abstemius
Drink your guilt
Status | Released |
Publisher | |
Author | Benjamin Pliego |
Genre | Shooter |
Tags | First-Person, Indie, Narrative, psychedelic, Psychological Horror, Singleplayer, Speedrun, storygame |
Languages | English |
More posts
- Finished ProjectApr 28, 2023
- QA TestingApr 28, 2023
- UI / UXApr 28, 2023
- Level DesignApr 28, 2023
- CutscenesApr 28, 2023
- Story and DialoguesApr 28, 2023
- Level Layout and Pause MenuApr 28, 2023
- Advanced PrototypeSep 19, 2022
- Update of the projectJan 11, 2022
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