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Abstemius
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Devlog
Finished Project
April 28, 2023
by
Benjamin Pliego
After extensive testing and a very long iterative process we were able to be satisfied with our final product, in the next couple of weeks the game will be released for the public. In case you would l...
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QA Testing
April 28, 2023
by
Benjamin Pliego
After a couple of weeks of testing we have been able to solve a wide variety of bugs that were caused by enemy collsions, triggers not working as intended, players being stuck in the level geometry, w...
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UI / UX
April 28, 2023
by
Benjamin Pliego
In this couple of weeks we have been working exclusively on our player interface, we were able to add a player objective on the top right corner, a healthbar on the top left corner, an ammunition coun...
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Level Design
April 28, 2023
by
Benjamin Pliego
Once our mechanics, level layouts and our story were in place we decided to experiment by adding smaller assets such as signs and landmarks to guide our players to specific sections of our levels to m...
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Cutscenes
April 28, 2023
by
Benjamin Pliego
Today we finished working on the cutscenes, it was a difficult task but we were able to use the cinemachine tools to create a camera system that switches by entering certain triggers, once the cutscen...
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Story and Dialogues
April 28, 2023
by
Benjamin Pliego
We are now adapting our original script to the videogame by crafting decision-making trees on the player and the NPCs of our experience. The biggest challenge is to merge them all together into a cohe...
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Game Mechanics (Drinking and Blackout)
April 28, 2023
by
Benjamin Pliego
We have finished working on our core game mechanics such as the player movement, the ability to shoot, jumping, looking around and our newer ones which would be drinking (allows you to change the dial...
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Level Layout and Pause Menu
April 28, 2023
by
Benjamin Pliego
We have successfully completed the layout for our levels. This means that we have crafted a path that will guide the player to several objectives. We also worked on the AI of our enemies which can cha...
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Advanced Prototype
September 19, 2022
by
Benjamin Pliego
Update 13 - Sept -Department (100%) - Already left -City (70%) - He lacks enemies and removes things that are useless like alcohol. -Rave Bar V2 (100%) - Already left -Station (90%) - He needs to acco...
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Update of the project
January 11, 2022
by
Benjamin Pliego
#ConceptArt, #Design
Our project is still in the pre-production stage, we are working on concept art and level design. We already have a functional prototype but we would like to start generating the environments of our g...
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