After extensive testing and a very long iterative process we were able to be satisfied with our final product, in the next couple of weeks the game will be rele...
After a couple of weeks of testing we have been able to solve a wide variety of bugs that were caused by enemy collsions, triggers not working as intended, play...
In this couple of weeks we have been working exclusively on our player interface, we were able to add a player objective on the top right corner, a healthbar on...
Once our mechanics, level layouts and our story were in place we decided to experiment by adding smaller assets such as signs and landmarks to guide our players...
Today we finished working on the cutscenes, it was a difficult task but we were able to use the cinemachine tools to create a camera system that switches by ent...
We are now adapting our original script to the videogame by crafting decision-making trees on the player and the NPCs of our experience. The biggest challenge i...
We have finished working on our core game mechanics such as the player movement, the ability to shoot, jumping, looking around and our newer ones which would be...
We have successfully completed the layout for our levels. This means that we have crafted a path that will guide the player to several objectives. We also worke...